Games

Call of Duty WW2 Impressions

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8 October 2017

By Alex Khalil

Oh, where to start?

I have to be honest, I wasn’t confident going into this. Call of Duty WW2 looked like it could change the meta of how the games were played. How they were received, putting a focus on infantry battle, grouping together to form one tight unit and try to take the win. But sadly, that isn’t what I played.

I played about two hours of the beta which is enough to identify its problems. The UI looks like it was made in 2011, lacking any sort of fluidity. The social tab, where you view your party, switches to the lobbying tab which was a bit confusing, after spending 20 minutes trying to join a party, only to see my name in the social tab felt like a bug that needed to be ironed out ASAP.

The gunplay was mediocre at best. If you’ve played a Call of Duty game before, you’ll know what you’re in for. Guns feel light, and okay to shoot, but lack any real grip. Guns in BF1 feel good. Churning out rounds as fast as you can click, or pulling off a difficult shot feels good. In CoD It doesn’t have that same weight.

Matchmaking is awful. I’m unsure whether it was just the beta but getting into a match was a solid 2 minutes of loading. Now that doesn’t sound like much, but when you’re sat there raring to go, it’s a little grating. Plus, a number of people have complained of hackers and cheaters. Probably due to the lack of dedicated servers and the fact that the net code CoD uses is getting on a bit.

Sadly, not too good of a start. If it gets better at launch then I’ll eat my words. But not exactly leaving lasting impressions.

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