EA is gearing up for one of the biggest releases of the year, the shooter Star Wars Battlefront 2. The game drops on the 17th November, for all major platforms, but the buzz for the game has come to a sudden, if not expected halt.

A minimum of 40 hours is said to be required just to grind enough credits to purchase one hero. Or dip back into your wallet after paying £50 for the base game and buy some loot crates! Hurray!

Morons. When we played the beta a few weeks ago there was one glaring problem people talked about. Loot boxes. We’ve talked about them before but here they just seem broken. You essentially get these things called Star Cards, which outfit certain heroes and soldiers you play as. What the game failed to mention was that the cost of these heroes, to begin with, characters like Luke Skywalker and Darth Vader, are locked initially until you earn enough in-game currency.

This essentially turns what would have been a fun-ish, way to tailor a specific class to your playstyle, into an obvious outstretched fist saying, ‘give us more cash’. EA’s greed knows no bounds, as we have seen before after it was the first to implement microtransactions in Dead Space 3, a game whose developer was recently murdered by the company, and it ruined the experience because of it.

If you wanted a general idea of how annoyed the community is, check this out.

A post was submitted to the r/StarWarsBattlefront, the official subreddit for the game, saying ‘Seriously? I paid 80$ to have Vader locked?’, to which the developer replied saying:

That comment, is now the most downvoted comment in Reddit history, with 268k downvotes and counting.

Fix your b**p EA.