Lead designer on XCOM 2, Jake Solomon, has talked recently about the issues some players are facing performance-wise on PC.

Since the game released, there have been more than a few bugs and frame rate drops (this correspondent included). The turn-based strategy was released on February 5th and according to Jake, the devs at Firaxis are hard at work on getting a patch out as quickly as possible.

Solomon told Rock Paper Shotgun that the team is taking these issues “very seriously”.

“Me and all the leads, that’s all we work on all day and that’s what we’re committed to right now,” he said.

Jake said that the prevalence of problems was not noticed, as they were not “across the board”, describing the problem instead as “sporadic”.

“I can honestly say that we didn’t know it would be this way at launch,” he said.

“Maybe this is damning on me, but I’m sitting here talking to you now on the laptop I use to play it on and I didn’t see these issues,” he added. “We didn’t catch this stuff in compatibility testing. We’re fully, fully accountable for the product in people’s hands, so we certainly take responsibility for it.”

He also said that “fixes are coming soon”, and they will continue to update the game.

There was an update on the 17th of this month, but there are still some camera issues and a few bugs, including elongated turn times, second pauses after selecting an action and more.

The bugs are not game breaking (at least not for me), however, they can break the pacing a bit on a game that focuses on speed and efficiency.

In my own review, I said ‘XCOM 2 delivers a tense and almost thriller-like game’, and that is still true; we just hope the patch fixes things that detract from that experience.